New location options to be added!

Content Addition · Articles & templates · Created by Thereasonwhy
closed

What functionality is missing? What is unsatisfying with the current situation?

I would love to see a few more options added to the locations menu! Things like Hypogean systems or buildings, cave systems doesn't really fit for many of the ruins in the World. Things like graveyards, or ruined cities. Or Necropolis!  

How does this feature request address the current situation?

I know some of these exist as options in buildings or settlements, but those don't particularly fit in every case. A graveyard can be massive, or treated as an entire location as the main point of interest. Ruined Cities doesn't really do a "settlement" justice when it was never treated as one in it's current state, being treated more as a piece of the landscape.  

What are other uses for this feature request?

Simply just looking for more variety in the options available! They could also add more significance to the reader if these things were actual types rather than sub-locations.

The Team's Response

Thanks for the suggestion! If a type exists in a template, it can't exist in others. We're open to adding new locations but we need a specific list of types for each template without duplicates. This is closed, but feel free to open a suggestion with the full list of types you're requesting for each template.
Current score

25/300 Votes · +6400 points

Votes Cast

  • +300

    by A Beloved Kitten
    on 2026-02-08 07:01
  • +300

    by Sequ0ia
    on 2026-02-03 00:39
  • +300

    by amelianite
    on 2026-02-01 18:29
  • +300

    by A Cute Elf
    on 2026-01-29 10:16
  • +300

    by Bleichmeister
    on 2026-01-29 06:53
  • +100

    by jamess12321
    on 2026-01-28 16:47
    yes just yes
  • +300

    by Scalenex
    on 2026-01-26 16:18
    Good idea in spirit, but in order to make this an implementable solution, you have to give them SPECIFIC things to add
  • +100

    by CowWarrior
    on 2026-01-25 18:26
    I'm in for custom items / key:value suggestion
  • +300

    by kerahope
    on 2026-01-22 20:52
  • +300

    by D3vilmade
    on 2026-01-22 00:48
  • +300

    by Milo Wolfhart
    on 2026-01-18 19:05
  • +100

    by Jupiter Melichios
    on 2026-01-18 15:49
  • +300

    by LittleRaider
    on 2026-01-16 15:09
    Although as someone else said, we could use key::value pairs, more variety within templates is always good!
  • +100

    by choasblast03
    on 2026-01-15 23:01
    Honestly this may be easier to fix by allowing "custom" classifications to be added to a world for locations to choose from.
  • +300

    by Patrick Terry
    on 2026-01-15 13:51
  • +300

    by Willow H.R. Harper
    on 2026-01-14 14:27
  • +100

    by MathuinDaBurr
    on 2026-01-14 11:56
  • +300

    by Dragolithic
    on 2026-01-14 07:48
    Would be valuable
  • +300

    by Gregorian
    on 2026-01-13 21:26
  • +100

    by JoellaKay
    on 2026-01-13 17:28
  • +100

    by WeStanNikolai
    on 2026-01-13 14:52
    More options is always good, until then you can use customized key::value pairs!
  • +300

    by A Adorable Devil
    on 2026-01-13 12:20
    Some of these would better suit the Settlement template (a Necropolis would be a Settlement, technically), but I am very much in favour of more options.
  • +300

    by Ratha
    on 2026-01-13 10:05
  • +300

    by Toncoroc
    on 2026-01-13 08:31
    More variety, aw yep.
  • +300

    by Worldwildbuilder
    on 2026-01-13 06:16
    I'm always happy for more variety in location/type choices in articles! This easily has my vote!
  • +300

    by Thereasonwhy
    on 2026-01-13 04:40