Group Select Map Pins | World Anvil

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Group Select Map Pins

New Feature Addition · Maps · Created by NotAPandaWasTaken
declined
map pins edit

What functionality is missing? What is unsatisfying with the current situation?

I sometimes swap out maps with higher definition versions. But that throws off pin placement, so I have to manually click and drag each pin. It would be nice to just drag-select multiple (or in my case 100% of) pins on a map and widen them out while retaining their % orientation to one another.  

How does this feature request address the current situation?

It would make it easier to adjust large groups of pins at once.  

What are other uses for this feature request?

Normal drag-select stuff, like moving clusters to a different location entirely rather than expanding/contracting the distance between them.

The Team's Response

Hello beans!   I am really sorry but I am not sure you completely understand the concequences of changing the size of the map. As, very rudely the Rambunctious Mimic said, changing the size of a map will actually change your coordinate system, moving a large amount of pins to the left, up, down, right MIGHT work for some cases, but it is really a subset of those cases.   This was the reason it is advised you do not change the size of the canvas of your map. What you CAN do is to have a much larger canvas with only a small part of the map revealed which will allow you in the future to reveal to your players or well, yourself if you haven't completed it just yet.   ANOTHER way to tackle this is by adding labels at the edges of your map that link to other maps. User JimShawArt does this here: https://www.worldanvil.com/w/ardras-jimshawart/map/627b8b29-b3e4-486e-8c7c-a446d3d5ba2b   I hope that helps, it goes without saying this did not reach the required number of votes, but keep in mind that Atlas the new map editor is not far off at all.
Current score

16/300 Votes · +1960 points

Votes Cast

  • +100

    by KingDovakin
    on 2021-10-12 04:22
  • +50

    by gatekeeper420
    on 2021-10-11 15:36
  • +300

    by tontione
    on 2021-10-08 07:40
  • +50

    by Rawadon
    on 2021-10-04 15:03
  • +300

    by Nemca
    on 2021-09-29 13:49
  • +20

    by Vantaj
    on 2021-09-26 15:24
  • +50

    by RyDiggs
    on 2021-09-25 23:48
  • +300

    by Zackary-LotD
    on 2021-09-25 04:02
  • +10

    by CM_Dunkin
    on 2021-09-25 00:44
  • +100

    by anna_b_meyer
    on 2021-09-24 19:04
  • +300

    by JohanWq
    on 2021-09-24 17:25
  • +50

    by NotQuiteLilac
    on 2021-09-24 05:08
  • +300

    by kaiohon
    on 2021-09-23 12:36
  • +10

    by juldum54
    on 2021-09-23 10:36
  • +20

    by Exnil
    on 2021-09-23 07:26
  • -300

    by A Rambunctious Mimic
    on 2021-09-23 03:33
    There are instructions that you should not be doing that.   What you are suggesting is not possible. You are not taking into consideration that a map can change in several ways (South, North, West, East and of course any other possible iteration) which means that the coordinates system will change entirely.   IF you want your map to stay with the correct coordinates your original map image should have the coordinates of your final map with the parts you are not using blanked out.
  • +300

    by NotAPandaWasTaken
    on 2021-09-23 02:34