Planeshift Tarkir
Spellcasting. The lamassu casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
Charge. If the lamassu moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Magic Resistance. The lamassu has advantage on saving throws against spells and other magical effects.
Magic Weapons. The lamassu's weapon attacks are magical.
Multiattack. The lamassu makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks.
Hoof. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 11 (2d6+ 4) bludgeoning damage.
Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Healing Touch (3/Day). The lamassu touches another creature. The target magically regains 12 (2d8 + 3) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
The lamassu can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The lamassu regains spent legendary actions at the start of its turn.