On death, a 1d6 is rolled 2 creates an anti-magic field, 3 results in explosion, 5 is a roll for the wild magic storm Wild magic storm, 1d100 2: a dart from a magic missile hits each creature in the storm 12: zone of truth occurs 27: a random creature would take a lot of necrotic damage 29: creates a sphere of resistance to poison damage 40: some night creatures arrive 53 in a magic storm: A mage hand appears near Tad, putting its finger up their nose, giving everyone disadvantage to concentration saving throws 63:a lemon bon bon appears 87: created a pool of INCREDIBLY DEADLY lava 70: Acid rain, everyone takes 1d10 Acid damage 91: A cloud of daggers appear, not doing much to us since we were out of range
Green: Deals Acid damage Red: Deals Fire damage Blue: Deals cold damage
In the Wild Magic storm that appears to drift from place to place, found on the way from the Godsword to the Mountains, E18