Rest | Duration | Already Taken |
---|---|---|
First rest | 1 Action | |
Second rest | 1 Minute | |
Third rest | 1 Hour | |
Fourth rest | 10 Hours |
Ability | Type | Cost | Pool |
---|---|---|---|
Danger Sense | Enabler | 3 | |
Danger Instinct (3 Speed points): If you are attacked by surprise, whether by a creature, a device, or simply an environmental hazard (a tree falling on you), you can move an immediate distance before the attack occurs. If moving prevents the attack, you are safe. If the attack can still potentially affect you—if the attacking creature can move to keep pace, if the attack fills an area too big to escape, etc. —the ability offers no benefit. Enabler. | |||
Fleet of Foot | Enabler | 1 | |
You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler. | |||
Improved Edge | Enabler | 0 | |
Improved Edge: Choose one of your Edge stats that is 0. It increases to 1. Enabler. | |||
Knowledge Skills | Enabler | 0 | |
You are trained in one area of knowledge of your choice. Enabler. | |||
Hack the Impossible | Action | 3 | |
You can persuade robots, machines, and computers to do your bidding. You can discover an encrypted password, break through security on a website, briefly turn off a machine such as a surveillance camera, or disable a robot with a moment’s worth of fiddling. | |||
Computer Programming | Enabler | 0 | |
You are trained in using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent in internet protocol. |
Difficulty | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TN | - | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 |