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Excal-heim

Null Satyr CR: 1 (150 xp)

Medium fey(voidling), any
Armor Class: 14 (leather)
Hit Points: 10 2d8+2
Speed: 40 ft , climb: 40 ft

STR

14 +2

DEX

16 +3

CON

12 +1

INT

12 +1

WIS

10 +0

CHA

14 +2

Skills: Perception +2, Stealth +5
Damage Resistances: Fire, Necrotic
Condition Immunities: Charmed, Frightened
Senses: passive Perception 12
Languages: Common, Elvish, Sylvan, Deep Speech, Telepathy 60 ft.
Challenge Rating: 1 (150 xp)

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 6 2d4 bludgeoning. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.   Claws. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 5 1d6+2 Slashing + 2 1d4 fire + 2 1d4 necrotic damage.   Blight Flame Slam(recharge 4-6). The satyr slams the ground, causing an explosion of black fire at its feet with a 5-foot-radius.
Each creature in the area must succeed on a DC 13 Constitution saving throw.
On a fail, they take 5 2d4 fire + 5 2d4 necrotic damage and are pushed back 5 feet.
The black fire spreads around corners. It ignites flammable objects and rots plants in the area that aren’t being worn or carried.

Very stupid

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