Grothlut | Monster / NPC | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Grothlut - Creature 3
BLACKMEDIUMABERRATIONFLESHWARPMINDLESS

Recall Knowledge - Aberration (Occultism): DC 18; Unspecific Lore: DC 16; Specific Lore: DC 13
Some creatures, notably drow, are not happy with merely killing their enemies. They revel in the total degradation of their foes through the horrifying transformative technique known as fleshwarping. Though the fleshwarping process was not created by the drow, many believe they perfected it. The drow torture their enemies in vats of churning magical reagents, reshaping their flesh and psyche alike into horrid and monstrous things. The reconstitution of flesh results in countless variations of fleshwarps.
Although twisting victims into horrid shapes is a well-known pastime of evil drow, other subterranean monsters have stolen these practices or developed them independently. The worm-like seugathis sometimes warp other creatures whose territories abut their lightless lands.
Sluglike abominations, grothluts are fleshwarps that were once humans. While their head and torsos are vaguely human, their arms are rubbery and move awkwardly at their sides. Wretched creatures, they moan piteously when other creatures are near, perhaps as the last remnants of their shattered human consciousness pleads to be free from their horrid warped form.
Many fleshwarpers consider the grothlut to be a failure of a creation, as the transformation all but stamps out the human consciousness. Others disagree, arguing that warping the creature’s mind makes it all the more useful, since its stupidity makes it pliable and easy to herd. Drow typically use grothluts as guardians that slowly patrol the edges of their enclaves. Once in position, grothluts can be used as crude shock troops, unleashed to soften enemy forces before more-valuable warriors wade in and cut down the enemies who have been nauseated by the grothluts’ exploded organs and flesh.
Failed Fleshwarps Not every fleshwarp emerges from its vat capable of survival. Many perish within minutes, as organs fundamental for life simply fail or collapse in on themselves. Fleshwarpers can usually recycle failed fleshwarps back into the mix quickly enough, but now and then, remnants known as fleshdregs are stable enough to live pain-wracked lives of their own. These foul creatures often infest fleshwarper holdings, like rats or other vermin do in less awful locations.
Other Fleshwarps Grothluts may be the weakest example of a fleshwarp, and driders the most successful, but others exist as well. Ghonhatines are lumbering fleshwarps formed from xulgaths, while the tentacled irnakurses are formed from surface-dwelling elves. Sinspawn are fleshwarps as well, of course, although their methods of creation differ drastically from the techniques mastered by drow. Bestiary pg. 158
Perception +5 , Darkvision
Languages Aklo (cannot speak any language)
Skills Athletics +11

STR +4 , DEX -2 , CON +4 , INT -5 , WIS +0 , CHA -3

Items AC 19; Fort +11, Ref +5, Will +7
AC 19
Saving Throws Fort +11, Ref +5, Will +7
HP50 - Immunities acid, mental - Weaknesses slashing 5
Speed 20 feet
Melee Claw +11 +7 / +3 Damage Slashing
 
Ranged digestive spew +7 +2 / -3 (acid, range increment 15 feet, splash) Damage acid plus spash acid
Special Abilities Disgusting Demise (acid, poison) When the grothlut is reduced to 0 Hit Points, its digestive organs rupture, unleashing alchemical acid and poison upon all creatures in a 30-foot emanation. Each creature in the area must succeed at a DC 19 Fortitude save or take acid damage and become sickened 1 (double damage and sickened 2 on a critical failure).
Piteous Moan (aura, auditory, emotion, mental, occult) 60 feet. Each non-grothlut creature that enters or starts its turn within the area must succeed at a DC 17 Will saving throw or become sickened 1 (sickened 2 on a critical failure). The creature then becomes temporarily immune for 1 minute. The grothlut can activate or deactivate the aura by using a single free action that has the concentrate trait. A grothlut usually does not begin moaning until it senses the presence of a non-grothlut creature, and it usually stops once it doesn’t sense any more such creatures.
Spells

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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