Vukodlak | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Homebrew

Vukodlak CR: 5

Large undead, neutral evil
Armor Class: 15
Hit Points: 81 (9d10 + 27) 9d10+27
Speed: 40 ft

STR

16 +3

DEX

16 +3

CON

15 +2

INT

9 -1

WIS

14 +2

CHA

6 -2

Saving Throws: Dex +6, Wis +4
Skills: Perception +5, Stealth +6
Damage Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: frightened
Senses: darkvision 60 ft., passive Perception 15
Languages: -
Challenge Rating: 5

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The vukodlak has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the vukodlak moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the vukodlak can make one Bite attack against it as a bonus action.

Regeneration. The vukodlak regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vukodlak takes radiant damage, this trait doesn't function at the start of the vampire's next turn.

Sunlight Hypersensitivity. The vukodlak takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Multiattack. The vukodlak makes two attacks, only one of which can be a Bite attack.   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) 1d6+3 piercing damage plus . If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is already prone, incapacitated, or restraint it takes additional 7 (2d6) 2d6 necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vukodlak regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
  Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) 2d4+3 slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).

A big wolf-like creature that hungers for the blood and flesh of living beings. After it's death it reverts back into a medium or small humanoid or beast.

Unknown origin. How the first vukodlak was created is unknown.


Created by

rohrmitte.

Statblock Type

Monster

Link/Embed