Medium undead, neutral evil
Armor Class: 8
Hit Points: 22 (3d8+9)
Speed:
19 ft
Skills: Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Senses: Darkvision 60ft., Passive Perception 8
Languages: understands the languages it knew in life, but can't speak
Challenge Rating: 1/4
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Pickaxe. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 6 (1d8 + 1) piercing.
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.