Spy | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual

Spy CR: 1

Medium humanoid (any race), any
Armor Class: 12
Hit Points: 27 (6d8) 6d8
Speed: 30 ft

STR

10 +0

DEX

15 +2

CON

10 +0

INT

12 +1

WIS

14 +2

CHA

16 +3

Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight Of Hand +4, Stealth +4
Senses: passive Perception 16
Languages: any two languages
Challenge Rating: 1

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack. The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


Created by

I Dream of Azathoth.

Statblock Type

Monster

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