Necromancer | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Planeshift Tarkir

Necromancer CR: 9

Medium humanoid (human), any
Armor Class: 12 (15 with mage armor)
Hit Points: 110 (20d8 + 20) 20d8+20
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

12 +1

INT

17 +3

WIS

12 +1

CHA

11 +0

Saving Throws: Int +7, Wis +5
Skills: Arcana +7, History +7
Damage Resistances: necrotic
Senses: passive Perception 11
Languages: Common and any one language (usually Draconic)
Challenge Rating: 9

Spellcasting. The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: dancing lights, mage hand, prestidigitation
  • 2/day each: bestow curse, dimension door, mage armor, web
  • 1/day: circle of death


Aura of Death. The necromancer emanates a deathly aura that extends 30 feet in every direction from its space while it isn't incapacitated. The aura is blocked by total cover. While in the aura, the necromancer and any friendly Undead are immune to the frightened condition and have resistance to radiant damage. Enemies have disadvantage on death saving throws while in the aura.

Actions

Multiattack. The necromancer makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Bonus Action

Summon Undead (1/Day). The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.

Reactions

Grim Harvest (1/Turn). When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.


Created by

I Dream of Azathoth.

Statblock Type

Monster

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