Qarsi High Priest | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Planeshift Tarkir

Qarsi High Priest CR: 2

Medium humanoid (any race), any
Armor Class: 13 (leather armor)
Hit Points: 33 (6d8 + 6) 6d8+6
Speed: 30 ft

STR

11 +0

DEX

15 +2

CON

12 +1

INT

10 +0

WIS

15 +2

CHA

12 +1

Skills: History +2, Persuasion +3, Religion +2
Senses: passive Perception 12
Languages: Common plus any two languages
Challenge Rating: 2

Spellcasting. The priest casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 12):

  • At will: light, mage hand
  • 1/day each: command, inflict wounds, sanctuary


Aura of Death. The priest emanates a deathly aura that extends 30 feet in every direction from its space while it isn't incapacitated. The aura is blocked by total cover. While in the aura, the priest and any friendly Undead are immune to the frightened condition and have resistance to radiant damage. Enemies have disadvantage on death saving throws while in the aura.
Dark Devotion. The priest has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. The priest makes attacks. Once with Chill Touch and once with its Dagger. It can substitute the Dagger attack to cast one spell from its Spellcasting list.
Chill Touch. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit:Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 9 (2d8) necrotic damage, and the target can't regain hit points until the start of the priest's next turn.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.


Created by

I Dream of Azathoth.

Statblock Type

Monster

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