has a +2 to attack rolls with spells
Unstable - when the lightning spirit is reduced to 0 hitpoints it can make a con save DC 12, on a success it returns to 1 hitpoint and can immediately use its zap feature. Coiled Sparks - for every lightning spirit within 100ft the lightning spirit gains 35ft of blindsight and 5ft of flight speed Magic Resistance - the lightning spirit has advantage on all saving throws against magical effects and conditions Magic Conduit - the lightning spirit cannot be damaged by cantrips, also when the lightning spirit would take damage from a cantrip, it can instead add half the damage it would have taken to the DC of the next save it forces a creature to make
Zap - target on creature that a lightning spirit can see, the target makes a dex save, on a fail the creature takes 1 point of lightning damage and is paralyzed until either the lightning spirit that paralyzed the creature dies or the lightning spirit uses this on a different creature. while the lightning spirit is one 1 hitpoint this attack becomes a 5ft by 20ft line. Lightning Touch - +4 to hit, on a hit the target takes 1d6+2 lighting damage and makes a DC12 con save or be paralyzed for 1 minute repeating the save at the end of each of its turns
Explode - as a reaction to being hit with a melee attack, the lightning spirit can self destruct reducing it to 0 hitpoints and paralyzing all creatures within 10ft until the end of their next turn this also deals lightning damage in the area equal to half the hitpoints the lightning spirit had before it used this feature (rounding down).