Medium undead, any
Armor Class: 11
Hit Points: 7 ( 1d8+2 )
Speed:
30 ft
Skills: Perception 1d20+3
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Necrotic, Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Passive Perception 11
Languages: Any languages it knew in life
Challenge Rating: 1/8 (25 XP)
Deathless Nature. The erraised doesn't need to eat, drink, breathe or sleep, and magic can't put the erraised to sleep. However, the erraised may continue to mimic these behaviours out of the belief that they are necessary.
Illusory Appearance. The erraised is permanently under the effect of the seeming spell, which hides the visible aspects of undeath.
Undead Fortitude. If damage reduces the erraised to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the erraised drops to 1 hit point instead.
Actions
Punch. Melee Weapon Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 3 ( 1d4+1 ) bludgeoning damage.
An erraised is a type of undead which results from revivification or resurrection magic gone awry, or else from weak background levels or residual amounts of the necromantic energies used to animate corpses. An erraised retains the semblance of life (through illusion magic) and some degree of sentience and personality; but its mental capacities are diminished, and it is unable to comprehend its undead nature, and will often lash out in anger if explicitly told that it is no longer alive.