Inari Guard | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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homebrew by Team Brievary

Inari Guard CR: 6 (2,300 XP)

Medium fey, lawful neutral
Armor Class: 16 (medium armor)
Hit Points: 119 14d8+56
Speed: 40 ft

STR

20 +5

DEX

18 +4

CON

18 +4

INT

16 +3

WIS

16 +3

CHA

12 +1

Skills: Insight +6, Investigation +6, Perception +6
Condition Immunities: charmed
Senses: darkvision 60 ft., passive Perception 16
Languages: Common, Sylvian
Challenge Rating: 6 (2,300 XP)

Innate Spellcasting. The kitsunes's innate spellcasting ability is Wisdom (spell save DC 14). The kitsune can innately cast the following spells, requiring no material components:

At will: dancing lights, flame, silent image

3/day: charm person, mirror image

Actions

Multiattack. The kitsune can make two glaive attacks, and one kunai attack.   Glaive. Melee Weapon Attack: 8+ to hit, reach 5ft., one target. Hit: 10 1d10+5 slashing damage.   Kunai. Melee Weapon Attack: 5+ to hit, reach 5ft., one target. Hit: 6 1d4+4 piercing damage.   Change Shape. As an action, the kitsune magically polymorphs into a fox, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Reactions

Parry. The kitsune adds 3 to its AC against one melee attack that would hit it. To do so, the kitsune must see the attacker and be wielding a melee weapon.


Created by

Nicholas Hoar.

Statblock Type

Monster

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