Timeless Chronomancer | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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homebrew by u/StoneStrix, modified by Team Brievary

Timeless Chronomancer CR: 14

Medium construct, chaotic evil
Armor Class: 18 (natural armor)
Hit Points: 150 20d8+60
Speed: 26 ft

STR

12 +1

DEX

14 +2

CON

16 +3

INT

20 +5

WIS

14 +2

CHA

14 +2

Saving Throws: Int +10, Wis +7
Skills: Arcana +15, History +15
Damage Resistances: Spell Damage
Damage Immunities: poison
Condition Immunities: exhaustion, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: any six language
Challenge Rating: 14

The chronomancer is a 20th-level spellcaster. Its spellcasting ability is Intelligence (save DC 18, +10 to hit with spell attacks). The chronomancer has the following wizard sells prepared:   Cantrips (at will): blade ward, mage hand, ray of frost, prestidigitation
1st level (4 slots): detect magic, expeditious retreat, magic missile, shield
2nd level (3 slots): hold person, misty step
3rd level (3 slots): blink, haste, slow
4th level (3 slots): banishment, dimension door
5th level (3 slot): cone of cold, wall of force
6th level (2 slot): globe of invulnerability
7th level (2 slot): teleport
8th level (1 slot): maze
9th level (1 slot): time stop


Magic Resistance. The chronomancer has advantage on saving throws against spells and other magical effects.

Actions

Expose Paradox. The chronomancer chooses one creature it can see within 600 feet of it, revealing to it a paradox in the space-time continuum. The target must make a DC 18 Wisdom saving throw, taking 42 12d6 psychic damage on a failed save, or half as much damage on a successful one.   Stretch Time (Recharge 5-6). The chronomancer can take one additional action on its turn.

Reactions

Rewind. When the chronomancer or another creature makes an attack roll, saving throw, or ability check, it must remake the roll and use the new result.


Created by

Nicholas Hoar.

Statblock Type

Monster

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