Spell Sniper | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Spell Sniper

Prerequisite: The ability to cast at least one spell

You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:

  • When you cast a spell that requires you to make an attack roll, the spell’s range is doubled (if the range is normally touch, it is 10').  Any augmentations you purchase to extend the range are double what's listed in the table (so if an augmentation says spend 1 spell point to extend the range by an additional 10 feet, you treat that as 20 feet).
  • Your ranged spell attacks ignore half cover.
  • You learn one cantrip that requires an attack roll. Choose the cantrip from the Artificer, Bard, Cleric, Ranger, Warlock, or Wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for Bard, or Warlock; Wisdom for Cleric or Ranger, or Intelligence for Artificer or Wizard.

 


Created by

Velociryx.

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Feat

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