Celestial Spirit | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Celestial Spirit CR: PB

Large celestial, any
Armor Class: 11 + the level of the spell (natural armor) + 2 (Defender only)
Hit Points: 40 + 10 for each spell level above 5th
Speed: 30 ft , fly: 40 ft

STR

16 +3

DEX

14 +2

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

16 +3

Damage Resistances: radiant
Senses: darkvision 60 ft., passive Perception 12
Challenge Rating: PB

Actions

Multiattack: The celestial makes a number of attacks equal to half this spell’s level (rounded down).
Radiant Bow (Avenger Only): Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage.
Radiant Mace (Defender Only): Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day): The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.


Created by

Parab0la.

Statblock Type

Monster

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