Dragon Age
Feeds on Fear Once per turn, the terror demon can deal an extra 2d6 necrotic damage to a creature it hits with a melee attack if that creature is Frightened. The terror demon regains HP equal to the damage dealt.
Multiattack
The terror demon makes three Claw attacks.
Claws
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d6+3 slashing damage.
Inflict Fear
Each creature of the terror demon's choice that is within 10 ft. of the demon and aware of it, must succeed a DC 15 Wisdom Saving Throw. On a failed save, the creature takes 2d10 psychic damage and becomes Frightened until the end of its next turn.
Fade Step
The demon rips a hole in the fade and teleports up to 60 ft. to an unoccupied space that it can see. Any creature within 10 ft. of the demon must succeed a DC 15 Strength Saving Throw or be knocked Prone.