T:Stormcall | Da Cool Shit! Skill | FATE | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

T:Stormcall

Stormcall is a Talent unlocked through the Great Storms Codex. Stormcall is used to summon the power of a Great Storm to do all manner of interesting—often harmful—things. The exact form this takes depends on the Storm being called, but in general, the Stormcaller summons the energy of the Storm in question into being, paying an amount of mana points (MP), and then shapes it to his will. This could take the form of a cage of lighting, a hurled spike of frost, a ripple of force through the earth, or anything else of the kind. If the stormcalling is at least successful, the Stormcaller will generally receive MP back.   Particular uses of Stormcall require unlocking additional Xtras from the Great Storms Codex, granting access to one or more Storms.

Special:

  • Stormcall is only used for psionic actions (Refer to Great Storms Codex for details).
  • Stormcall requires that you have access to at least one Storm in order to use it.
  • If you don’t have a rank of at least Average (+1) in Stormcall, you don’t have the talent and can’t use it.

 

Overcome: Stormcalling tends to be a bit crude for all but the most direct of overcome actions, such as knocking something down or burning something up. But it definitely excels at that.

Create an Advantage: The creation of advantages is a common effect of stormcalling—perhaps summoning up walls of fire or opening up pits in the floor. The more tangible storms—Earthquake and Glacier—tend to be strongest at this sort of effect, as their efforts tend to be more durable.

  • Most effects can be treated as a normal roll to create an advantage, using an aspect on the scene to reflect that advantage, but there are some special cases. Specifically, stormcalling can be used to create a barrier of the appropriate element. In this case, the caller picks two zones and makes a check against a difficulty of Moderate (+0). The result of the roll indicates the difficulty to bypass the created barrier aspect.
  • Other Create Advantage effects depend on the specific Storm invoked.

 

Attack: All the Storms are good at this. As a rule of thumb, you can make a melee attack at no penalty or a range attack for a -1 penalty per zone of distance. These are normal attacks but may have additional effects based on the Storm used.

Defend: Storms may also be used to defend against attacks—parrying with weapons of ice or throwing up a momentary wall of water to intercept a blow. Specifics depend on the Storm used.

Example Stunts:


Created by

bennettm74.

System

FATE

Statblock Type

Da Cool Shit! Skill

Link/Embed