Perception | Da Cool Shit! Skill | FATE | Statblocks & Sheets | World Anvil

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Perception

Perception is the skill of situational awareness of one’s immediate surroundings. Contrast to Investigation.

Special:

  • Perception is the de facto skill for determining turn order in a physical conflict. Descending order by rank.

 

Overcome: You don’t really use Perception to overcome obstacles too often but when you do it’s used in a reactive way: noticing something in a scene, hearing a faint sound, spotting the concealed gun in that guy’s waistband. The GM will not call for Perception rolls left and right to see how generally observant the PC's are; that’s boring. Instead, Perception rolls are called for when succeeding would result in something interesting happening and failing would result in something just as interesting.

Create an Advantage: You use Perception to create aspects based on direct observation - looking over a room for details that stand out, finding an escape route in a debris-filled building, noticing someone sticking out in a crowd, etc. When you’re watching people, Perception can tell you what’s going on with them externally; for internal changes, see Intuition. You might also use Perception to declare that your character spots something you can use to your advantage in a situation, such as a convenient ESCAPE ROUTE when you’re trying to get out of a building, or a SUBTLE WEAKNESS in the enemy’s line of defense. For example, if you’re in a barroom brawl you could make a Perception roll to say that you spot a PUDDLE ON THE FLOOR, right next to your opponent’s feet that could cause him to slip.

Defend: You can use Perception to defend against any uses of Stealth to get the drop on you or ambush you, or to discover that you’re being observed.

Example Stunts:


 


Created by

bennettm74.

System

FATE

Statblock Type

Da Cool Shit! Skill

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