VGM
Aura of Annihilation
The bodak can activate or deactivate this feature as a Bonus action. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 ft. of the bodak. Undead and fiends ignore this effect.
Death Gaze
When a creature that can see the bodak's eyes starts its turn within 30 ft. of the bodak, the bodak can fore it to make a DC 13 CON SAVE if the bodak isn't incapacitated and can see the creature. If the SAVE fails by 5 or more, the creature is reduced to 0 HP, unless it is immune to the Frightened condition.Otherwise a creature takes 3d10 psychic damage on a failed save.
Unless surprised, a creature can avert its eyes to avoid the SAVE at the start of its turn. If the creature does so, it has Disadvantage on Attack Rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, it must immediately make the Saving Throw.
Sunlight Hypersensitivity
The bodak takes 5 radiant damage when it starts its turn in sunligth. While in sunlight, it has Disadvantage on Attack Rolls and Ability Checks.
Fist
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage plus 2d8 necrotic damage.
Withering Gaze
One creature that the bodak can see within 60 ft. of it must make a DC 13 CON SAVE, taking 4d10 necrotic damage on a failed save, or half as much on a successful one.