Your armament extends your will, your raiment extends your body. For the Gestaltist, the relationship with their gear is a symbiotic one.
Skills: Armor, Weaponry, Precision, Engineering, Biology, Craft
Starter: Whenever you Activate a Gear Ability, Upgrade any one (1) of your unused dice.
| Ability | Effect |
|---|---|
| Quickdraw | [Passive]: Swapping or drawing armaments is a free action instead of a partial. |
| Second Skin | [Passive]: Negate up to [X] points of gear encumbrance for armament or raiment. |
| Practiced Hand | [Activated]: When taking your turn, activate an armaments ability for -[X] the cost. |
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