Void Marauder | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Excal-heim

Void Marauder CR: 4 (825 XP)

Medium humanoid (voidling), unaligned
Armor Class: 13 (Hide armor)
Hit Points: 75 10d8+30
Speed: 30 ft

STR

18 +4

DEX

12 +1

CON

17 +3

INT

9 -1

WIS

14 +2

CHA

9 -1

Damage Resistances: Cold, Lightning
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60ft, Passive Perception 10
Languages: Common, Deep Speech, Telepathy 60 ft.
Challenge Rating: 4 (825 XP)

Spellcasting ability: Con
Spell attack: +5
Spell save: 13   At Will: Counterspell(3rd lvl)   Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn,
but attack rolls against it have advantage until the start of its next turn. This also disables spellcasting.   1/10 chance to drop its Cryostorm Axe.

Actions

Multiattack. The marauder makes 2 Cryostorm Axe attacks.   Cryostorm Axe(+1). Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 9 1d8+5 slashing + 2 1d4 lightning + 2 1d4 cold damage.   Cryostorm Wave(1/day). The marauder emits a wave of Ice cold lightning in a 30-foot-cone. Each creature in the cone must make on a DC 14 Dexterity saving throw.
On a fail, they take 7 2d8 lightning + 7 2d8 cold damage and are stunned until the start of their next turn.


Created by

stormgate_dnd.

Statblock Type

Monster

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