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Excal-heim

Void Drider CR: 8 (3,450 xp)

Large monstrosity (voidling), unaligned
Armor Class: 19 (Natural)
Hit Points: 133 14d10+56
Speed: 30 ft , climb: 30 ft

STR

16 +3

DEX

16 +3

CON

18 +4

INT

13 +1

WIS

14 +2

CHA

12 +1

Skills: Perception +5, Stealth +9
Damage Resistances: Acid, Psychic
Condition Immunities: charmed, frightened, magical sleep
Senses: Blindsight 60ft, Darkvision 120ft, Passive Perception 15
Languages: Deep Speech, Telepathy 60 ft.
Challenge Rating: 8 (3,450 xp)

Spellcasting ability: Con.
Spell attack: +7
Spell save: 15

  • At Will: Counterspell(3rd lvl), darkness, counterspell(3rd lvl)
  • 3/day Entropy
  • 2/day Plane shift(self only), Mind Wipe
  • Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
    Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
    Web Walker. The drider ignores movement restrictions caused by webbing.   Drops Void Swordspear. 1/20 chance to drop the Tome of the Void.

    Actions

    Multiattack. The drider makes three attacks with its swordspear(melee or ranged). It can replace one of those attacks with a web attack.   +2 Void Swordspear(1 Hand). Melee Weapon Attack: +9 to hit, reach 10 ft, one target. Hit: 10 1d8+6 piercing + 3 1d6 acid + 3 1d6 psychic damage.   +1 Void Swordspear(2 Hand). Ranged Weapon Attack: +9 to hit, range 80/320 ft, one target. Hit: 9 2d8 acid + 9 2d8 psychic damage. The drider shoots a missile of pure void from the blade.   Web. Ranged Weapon Attack: +6 to hit. range 40 ft, one target. Hit: Target is restrained.   Entopic Scream(recharge 4-5). The drider emits a wave of entropy in a 10-foot-radius. Each creature in the area must make a DC 16 Constitution saving throw.
    On a fail, they gain 2 levels of exhaustion and take 14 3d6 psychic damage.


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