Medium construct, any
Armor Class: 16
Hit Points: 120
Speed:
40 ft
, climb: 40 ft
Saving Throws: Dex +8, Int + 7
Skills: Stealth +12, Perception +6
Damage Vulnerabilities: Thunder, Lightning
Damage Resistances: necrotic, fire, cold
Damage Immunities: Force, Psychic, nonmagical, poison
Condition Immunities: poisoned, Restrained, grappled
Senses: Blindsight 60ft
Languages: Understands all languages but cannot speak
Challenge Rating: 10
At will: Invisibility, Magic Missile (2nd level)
1/day: Greater Invisibility, Mind Blank
Camo - if the golem has not moved or attacked for 1 round it is invisible until it moves or attacks
Stealth Training - Advantage on stealth skill checks
Sneak Attack - when attacking while invisible gains a +3 to hit, bypasses resistances, and gains an additional 3d6 nonmagical slashing to damage rolls.
legendary resistance (1/day) - can say no to a save and choose to succeedÂ
Actions
Long bow - +8 to hit, 1d10+4
Rapier - +9 to hit, 1d8+5
Short Bow - +10 to hit, 1d6+6
Set trap (5/day) - can place a bear trap (which restrains target when stepped in DC14 str save)
Reactions
Dash - upon taking damage while invisible can dash as a reaction
a golem made by wizards to assassinate people they dont like. these things thrive in single target burst, and avoid groups as much as possible. they will follow creators command but is intelligent enough to make changes that are necessary and otherwise harmless to their creator
Suggested Environments
any