Healthmobile | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Healthmobile CR: Vehicle

Gargantuan car, unaligned
Armor Class: 16
Hit Points: 500
Speed: 138 ft , fly: -0 ft , burrow: 0 ft , swim: 80 ft , climb: 0 ft

STR

10 +0

DEX

10 +0

CON

10 +0

INT

10 +0

WIS

10 +0

CHA

10 +0

Saving Throws: Drive +2
Skills:

Repair

Take a Vehicle action to grant the vehicle one of the following benefits. These actions can only be preformed by the designated repair crew members.   1. You reinforce the defense systems of the vehicle. Grant the vehicle a +1 to the Armor class for one minute.   2. You repair the damages done to the vehicle. The vehicle regains (4d10) hit points   3. You increase the strength of the the weapons on the vehicle. All attacks done by the vehicle gain a +3 hit bonus for 10 minutes.

Attack

You can use the weapon systems on the vehicle. Choose one of the three options   Arcane Cannon Shoot out an arcane blast to a target (4d8) +3 force damage. If the user is not the designated artillerist they have disadvantage on the attack roll.   Robotic Hand Control the big robotic hand and attack a target (3d6) +6 bludgeoning damage. If the user is not the designated artillerist they have disadvantage on the attack roll.   Pizza Time Use it and find out. This can only be used once per day, uses one vehicle action.

Vehicle Abilities

This vehicle has 3 vehicle actions per round of initiative Use one vehicle action to do one of the following vehicle abilities   Howl A huge howl erupts from the wolf's mouth causing an echo that can be used to echolocate vehicles around you. the captain is now aware of all vehicles within a 100 foot radius. All vehicles within that radius also know of your presence but not your location. Can only be preformed when at the Captains quarters   Evasive Maneuvers Evasive maneuvers are taken to outrun the enemy. Roll a DC 16 drive save. On a success the vehicle is able to duck out of a round of combat. when you are out of a round of combat all people in the vehicle are unable fight for that turn however you cannot be attacked by other vehicles.   Deflect the giant vacuum on the vehicle is extended. On the next ranged attack that the vehicle receives roll a dexterity check. if the roll is higher than the attacker's roll to hit you suck up the attack. On your turn you can spit the attack back out at any target. The attack will do everything that it normally would do.   Bagel Bomb the bagel maker shoots out explosively delicious bagels. 1d4 spicy bagels come out of the bagel maker. roll a ranged attack for each bagel. The bagels will only hit a creature within a 50ft range, they deal 3d4 each.   Flame Thrower Flamethrowers emerge from the side of the vehicle and blast at targets. Any targets caught in this 40ft by 40ft cone must make a DC 14 dexterity saving throw. On a failed throw the target takes 3d8 and half as much on a successful one. this action can only be used at the artillery quarters. The flamethrowers take 3 rounds to recharge after being used.
Damage Vulnerabilities: lighting, thunder
Damage Resistances: fire, cold, poison
Senses: Car
Languages: Car
Challenge Rating: Vehicle

Suggested Environments

Land


Created by

Jonah Rawson.

Statblock Type

Monster

Link/Embed