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Deem Leem's bag o' Stuff

Mage Hunter CR: 2 (450 XP)

Medium humanoid, any
Armor Class: 15
Hit Points: 100 10d8+55
Speed: 30 ft

STR

12 +1

DEX

20 +5

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

16 +3

Damage Resistances: Force, Radiant, Fire, Lightning
Senses: Darkvision 60ft, Passive perception +15
Languages: Common
Challenge Rating: 2 (450 XP)

Magic Resistance. Mage Hunter has advantage on saving throws against spells and other magical effects.
Annoying. Mage hunter has advantage to hit any creature within 75ft that is concentrating on a spell. (their weapon drags towards the caster)
6th sense. Mage hunter has advantage to hit any creature within 5ft that has cast a spell on the past turn. (their eyes glow from cast till hit)   Drops Mage Hunter Longbow, Mage Hunter Buckler, and +1 Force Rapier

Actions

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft, one target. Hit: 1d8+5 Magic Piercing damage. +1d8 piercing damage to spellcasters.   Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 1d8+5 Piercing + 1d4 Force damage

Reactions

Spell Parry. When the mage hunter is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, it can make a dexterity save to reflect a spell back towards its caster. DC is 12 + spell’s level.   Shield Parry. As a reaction, add +3 AC for an incoming attack that it can see.


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