Medium fiend (demon), chaotic evil
Armor Class: 12 (natural armor)
Evasion Class 10
Armor Reduction -2
Hit Points: 11 2d8+2
Moral 12 2d6
Speed:
30 ft
Damage Immunities: Poison
Condition Immunities: poisoned, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages it knew in life but can’t speak
Challenge Rating: 1/4
Actions
Mask of Violence. The worm fiend twists its face into a terrible rictus of hatred and violence. Each creature within 10 feet of the worm fiend must succeed on a DC 10 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to all worm fiends’ Mask of Violence for the next 24 hours.
Claws. Melee Weapon Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 2d4+1 slashing damage.
Raw, circular wounds cover the body of the creature that writhes to its feet before you. It’s neither alive nor dead, and red madness burns bright in its eyes.
Vessels Of Chaos. Creatures killed at the epicenter of a conqueror worm attack sometimes rise again as vessels of madness and chaos. Fiendish power fills the victims’ bodies as their souls depart, reanimating them into demonic puppets.