Homebrew
Kobold Summoner CR: 4
Small kobold, lawful evil
Armor Class: 15
Hit Points: 5d10+30
Speed:
30 ft
Saving Throws: Wisdom +3, Charisma +6
Senses:
- Darkvision 60ft.
- Passive perception 11
Languages: Common, Draconic
Challenge Rating: 4
- Spellcasting Ability: Charisma
- Spell save: 14
- Attack Bonus: +6
At will:
- Fire bolt
- Mage hand
- Poison spray
- Shocking grasp
1/day:
- Counterspell
- Gaseous Form
2/day:
- Crown of Madness
- Scorching Ray
- Misty Step
1. Sorcery Points: 4
- Heightened Spell: 2sp give one target disadvantage on a spell save
- Quicken Spell: 1sp cast a spell as a bonus action. If cast a spell as an action, the quickened spell must be a cantrip.
2. Pact Tactics
- Advantage on the attack roll if an ally is within 5 feet of the creature and is not incapacitated
3. Sunlight sensitivity
- While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight
Actions
Dagger. 3 Melee or Ranged Weapon Attacks: 1d20+6 to hit, reach 5ft. or range 20/60ft., 1d4+3 piercing damage.
Reactions
Escape Master. When hit with a melee attack, as a reaction this creature may roll 1d12 and reduce the damage by that much. This reaction can only be taken 1/day.
Legendary Actions
- Cast one cantrip
- Disengage and move up to 30ft. in any direction.