Vescavor Queen | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Vescavor Queen CR: CR 10

Large demon, chaotic evil
Armor Class: 17
Hit Points: 110 HP
Speed: , can hover

STR

18 +4

DEX

16 +3

CON

18 +4

INT

11 +0

WIS

14 +2

CHA

13 +1

Saving Throws: Dexterity +7 , Constitution +8, Strength +8, Wisdom +6
Damage Resistances: lighning, fire and cold, bludgeoning, slashing and piercing from non magical weapons
Damage Immunities: acid, poison
Condition Immunities: prone, charmed, poisoned,
Senses: Darkvision 60 ft.
Languages: abyssal
Challenge Rating: CR 10

Paragon: The queen has two rounds during each turn cycle with a seperate initiative on 17 and 8. It loses one initative if it drops on half life.   Maddening Buzzing Any creature within 15 feet of a vescavor queen or inside it must succeed at a DC 14 Wisdom save or be confused as it is affected under the confusion spell for 1 round. A creature that saves cannot be affected by the same vescavor swarm’s gibbering for 24 hours.   Ravenous Vescavors can devour nearly anything. If the swarm attacks an object or structure, the vescavors ignore its hardness if it is made of any substance other than adamantine. Additionally, every round that a creature was hit by the vescavor queens bite. The acid begins to destroy an item Once the vescavors choose an item in this way, they continue to devour that same item until it is destroyed, even magic items worn or carried are affected. After dealing damage, the item takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed, other items take 4 hits and they are destroyed.   Traumatizing Enduring the presence of a vescavor swarm is akin to being trapped in the Abyss itself. Any creature that spends more than 3 consecutive rounds inside a vescavor swarm must succeed at a DC 12 Wisdom save or gain a type of fight madness.

Actions

Multiattack: the Vescavor queen makes one bite attack and one claw attack or one Spit attack.   Bite: +8 to hit, reach 5 ft., one target. Hit: 17 (1d8+4 slashing + 2d6 acid damage).   Claw: +8 to hit, reach 5 ft., one target. Hit: 3 (1d6+4 slashing damage)   Acid spit: +8 to hit. Reach 60., one target. Hit: 1d6 acid damage and the target must succeed on a DC 14 Dexterity saving throw or the creature is covered in acidic goo or the creature is slowed as in the spell slow until the end of its turn. Eitherway the target is covered in pheromons and will be the next target of the vescavor swarm.

Legendary Actions

Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of the round.

  Buzz: (one action) It can move up to half its movement without provoking attack of opportunities.

  Claw: (2 actions)+8 to hit, reach 5 ft., one target. Hit: 3 (1d6+4 slashing damage)

  Acid spit: (2 actions) +8 to hit. Reach 60., one targe. Hit: 1d6 acid damage and the target must succeed on a DC 14 Dexterity saving throw or the creature is covered in acidic goo or the creature is slowed as in the spell slow for one round. Eitherway the target is covered in pheromons and will be the next target of the vescavor swarm.

  Wave of Acid: (3 actions) A wave of acid emits from the vescavor queen. Each creature in a 15-foot cube originating from you must make a Constitution saving throw DC 14. On a failed save, a creature takes 3d8 acid damage and is pushed 10 feet away from it. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, objects that are completely within the area of effect fail the save automatically and are covered in acid and take a -2 on its durability.

Lair Actions

On initiative count 20 (losing initiative ties), the vescavor queen takes a lair action to cause one of the following magical effects but can't use two in a row:

  Swarmmother's Calling: The Vescavor queen spawns 2d4 vescavor swarm minions with 1 HP.
  Acid Drop: Each creature except vescavors must succeed on a DC 14 Dexterity Saving throw or is covered in acidic pheromons. A creature that failed its saving throw takes each round 1d4 acid damage for one minute or if the creature uses a turn to clean itself from the acid and at the initial hit will spawn a vescavor minion that attacks the creature.   Inside the Swarm: Each non vescavor creature that isn't deafened must make a DC 14 Intelligence Saving throw or gets maddened by the buzzing. A creature that failed the saving throw gets one Fight madness.


Created by

Cottonpig.

Statblock Type

Monster

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