Tiny beast, unaligned
Armor Class: 17
Evasion Class 10
Armor Reduction -7
Hit Points: 3 1d4
Moral 4 2d6
Speed:
15 ft
Challenge Rating: 0
Withdraw. As a reaction, the turtle can withdraw entirely into its shell. While in its shell, the animal gains +5 to its AC and advantage on all Constitution-based saving throws.
Actions
Bite. Melee Weapon Attack: 1d20 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Offensively, a turtle has a relatively strong, beaked jaw. Its primary form of protection, however, comes from an armor-like shell (into which it can withdraw its vulnerable legs and head). This heavy carapace, however, slows them to a well-known crawl.