Charles | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Charles

Tiny beast, unaligned
Armor Class: 17
Evasion Class 10
Armor Reduction -7
Hit Points: 3 1d4
Moral 4 2d6
Speed: 15 ft

STR

2 -4

DEX

4 -3

CON

10 +0

INT

2 -4

WIS

10 +0

CHA

6 -2

Challenge Rating: 0

Withdraw. As a reaction, the turtle can withdraw entirely into its shell. While in its shell, the animal gains +5 to its AC and advantage on all Constitution-based saving throws.

Actions

Bite. Melee Weapon Attack: 1d20 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Offensively, a turtle has a relatively strong, beaked jaw. Its primary form of protection, however, comes from an armor-like shell (into which it can withdraw its vulnerable legs and head). This heavy carapace, however, slows them to a well-known crawl.

Created by

Gwen0100.

Statblock Type

Monster

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