Skeleton (variant) | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Skeleton (variant) CR: 1/4 (14xp)

Medium undead, lawful evil
Armor Class: 14 (Shield)
Hit Points: 13hp (2d8+4)
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

10 +0

DEX

14 +2

CON

15 +2

INT

6 -2

WIS

8 -1

CHA

5 -3

Skills: Proficiency Bonus: +2.
Damage Vulnerabilities: Bludgeoning, Radiant
Damage Resistances: Piercing, Psychic
Damage Immunities: Posion
Condition Immunities: Poisoned & Frightened
Senses: Passive perception; 9, Darkvision 60ft
Languages: -
Challenge Rating: 1/4 (14xp)

Shield; +2 bonus to AC

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Throwing Knife (x3). Thrown Weapon attack: +4 to hit, range 20/60 ft., one target. 4 (1d4+2) piercing damage.

Reactions

Shield block. (recharge 4-6): The Skelton can raise it's AC by 2 to attempt to block an attack from a hostile creature if it is the target of that attack.

The skeletal remains brought back to life by necromantic magic.

Created by

Kris Grimm.

Statblock Type

Monster

Link/Embed