Skeleton (variant) CR: 1/4 (14xp)
Medium undead, lawful evil
Armor Class: 14 (Shield)
Hit Points: 13hp (2d8+4)
Speed:
30 ft
, fly: 0 ft
, burrow: 0 ft
, swim: 0 ft
, climb: 0 ft
Skills: Proficiency Bonus: +2.
Damage Vulnerabilities: Bludgeoning, Radiant
Damage Resistances: Piercing, Psychic
Damage Immunities: Posion
Condition Immunities: Poisoned & Frightened
Senses: Passive perception; 9, Darkvision 60ft
Languages: -
Challenge Rating: 1/4 (14xp)
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Throwing Knife (x3). Thrown Weapon attack: +4 to hit, range 20/60 ft., one target. 4 (1d4+2) piercing damage.
Reactions
Shield block. (recharge 4-6): The Skelton can raise it's AC by 2 to attempt to block an attack from a hostile creature if it is the target of that attack.
The skeletal remains brought back to life by necromantic magic.