The Lonely | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Mordenkainen's Tome of Foes

The Lonely CR: 9

Medium monstrosity, lawful evil
Armor Class: 16 (natural armor)
Hit Points: 112 (15d8 + 45) 15d8+45
Speed: 30 ft

STR

16 +3

DEX

12 +1

CON

17 +3

INT

6 -2

WIS

11 +0

CHA

6 -2

Damage Resistances: bludgeoning, piercing, and slashing while in dim light or darkness
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge Rating: 9

Psychic Leech. At the start of each of the Lonely's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) 3d6 psychic damage.   Thrives on Company. The Lonely has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls.

Actions

Multiattack. The Lonely makes one harpoon arm attack and uses Sorrowful Embrace.   Harpoon Arm. Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 21 (4d8 + 3) 4d8+3 piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. The Lonely has two harpoon arms and can grapple up to two creatures at once.   Sorrowful Embrace. Each creature grappled by the Lonely must make a DC 15 Wisdom saving throw. A creature takes 18 (4d8) 4d8 psychic damage on a failed save, or half as much damage on a successful one. In either case, the Lonely pulls each creature grappled by it up to 30 feet straight toward it.

The sorrow of isolation afflicts many creatures that lurk in the Shadowfell, but the need for companionship is never manifested more dramatically than in the Lonely. When these sorrowsworn spot other creatures, they feel keenly the need for interaction and so they launch their harpoon-like arms to drag their victims close.

Created by

I Dream of Azathoth.

Statblock Type

Monster

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