Water Elemental Myrmidon | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Mordenkainen´s Tome of Foes

Water Elemental Myrmidon CR: 7

Medium elemental, neutral
Armor Class: 18 (plate armor)
Hit Points: 127 (17d8 + 51) 17d8+51
Speed: 40 ft , swim: 40 ft

STR

18 +4

DEX

14 +2

CON

15 +2

INT

8 -1

WIS

10 +0

CHA

10 +0

Damage Resistances: acid; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: paralyzed, petrified, poisoned, prone
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, one language of its creator's choice
Challenge Rating: 7

Magic Weapons. The myrmidon's weapon attacks are magical.

Actions

Multiattack. The myrmidon makes three trident attacks.   Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) 1d6+4 piercing damage, or 8 (1d8 + 4) 1d8+4 piercing damage if used with two hands to make a melee attack.   Freezing Strikes (Recharge 6). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) 1d10 cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.

Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.

Created by

I Dream of Azathoth.

Statblock Type

Monster

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