M'zana-ko | UESRPG 3e Character Sheet | Unofficial Elder Scrolls RPG | Statblocks & Sheets | World Anvil

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UESRPG 3e
NameM'zana-ko
Age22
GenderFemale
RaceAlfiq (Khajiit)
Sizetiny
Elite Advances
BirthsignApprentice
XP315 (total: 1200)
Attributes
Str End Ag Int Wp Prc Prs Lck
20 30 43 42 44 42 31 42
SB EB AB IB WB PcB PsB LkB
2 3 4 4 4 4 3 4

Lucky Numbers9, 70, 65, 93 Unlucky Numbers73

Health P8 / 8 Magicka P67 / 67
Wound Thresh.5 Stamina P3 / 3
Speed10 Luck P4 / 4
Init Rating12 Action P3 / 3
Carry Rating7 Total ENC0, minimal
Armor & Wounds
 Head: 0 
 AR: 0 / 0 
 
ENC:
 
L.Arm: 9Body: 1-5R.Arm: 8
AR: 0 / 0AR: 0 / 0AR: 0 / 0

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 L.Leg: 7R.Leg: 6 
 AR: 0 / 0AR: 0 / 0 
 
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Armor Notes0 / 0
Shield BR: 0 / 0 , - ENC:
Wounds
Conditions
Talents
Traits
Naive
The character lacks experience in certain settings. Whenever they see fit to do so, the GM can call for the character to make an Intelligence test in order to not misunderstand a certain social situation.
Power Well(25)
Characters with this trait have more magicka than usual. The size of their Magicka Pool is increased by X. If the character would receive this trait twice, combine the X values
Weakness (magic, 2)
Characters with this trait are weak to a certain damage type. They increase damage of * type by X after any other mitigation, and suffer a -10 penalty per X to tests made to resist non-damaging effects of this type. This trait can stack.
Skills & Specializations
Skill / Spec. Rank Bonus Base TN
Alchemy Apprentice (10) - 0
Mysticism Apprentice (10) - 0
Alteration Novice - 0
Melee Weapons

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Ranged Weapons

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Magic
Absorb Magicka (Mysticism)
Lvl 1 Strength 1d4 Cost 3
Description Direct, Overload (+WpB to MP lost)   Target character within 50m must make a Willpower test or lose [Spell Strength] magicka. The caster regenerates MP equal to the magicka lost.
Mark (Mysticism)
Lvl 2 Strength Cost 7
Description Places an invisible, magic mark at the caster’s current location. Use common sense when deciding how many different marks a character can keep track of at once.
Recall (Mysticism)
Lvl 3 Strength Cost 17
Description Instantly transports the caster to the location of one of their magic marks placed with the Mark spell. Cannot be used to travel between planes.
Telekinesis (Mysticism)
Lvl 1 Strength 1 Cost 5
Description Upkeep   The caster gains the Telekinesis ([Spell Strength]) trait for 1 minute.
Armor (Alteration)
Lvl 1 Strength 1 Cost 7
Description Upkeep   Caster gains [Spell Strength] AR for 1 minute.
Ward (Alteration)
Lvl 1 Strength 6 Cost 4
Description Reaction, Ward is also a Restoration spell   May be cast as a reaction to an attack in place of the character’s normal defence. Caster generates a magical ward that reduces the amount of damage the attack deals by [Spell Strength].
Ball of Absorb Health (Custom Mysticism)
Lvl 1 Strength 1d4 Cost 10
Description R Attack, AoE (3m, sphere), Overload (+WpB to Dmg)   Affects all targets within 3m of target point within 100m of the caster. Affected target takes (die) poison damage. Caster regenerates HP equal to half (round up) of the damage dealt (after reduction).
Ball of Absorb Magicka (Custom Mysticism)
Lvl 1 Strength 1d4 Cost 10
Description R Attack, AoE (3m, sphere), Overload (+WpB to MP lost)   Affects all targets within 3m of target point within 100m of the caster. Affected target must make a Willpower test or lose (die) magicka. Caster regenerates MP equal to the magicka lost.
Absorb Health (Custom Mysticism)
Lvl 1 Strength 1d4 Cost 6
Description Direct, Overload (+WpB to Dmg)   Affects a single target character within 100m of the caster. Affected target takes (die) poison damage. Caster regenerates HP equal to half (round up) of the damage dealt (after reduction).
Equipment
1000



ENC: 0
Notes
UESRPG 3e Character Sheet v1.3, made by Tillerz - Updated: 2021-06-19

Created by

Freyja_t.

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UESRPG 3e Character Sheet

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