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Falling Debris Trap in Pathfinder 2e

Falling Debris Trap


Name
Falling Debris Trap
Tags
Pathfinder 2e, Hazard, Mechanical, Trap, CR 2
Cr
1
Perception
Stealth DC 17 (trained)
Ac
16
Saves
Fortitude Reflex Hardness 5 (BT 10)
Hp
20
Abilities
STR 6 DEX 16 CON 10 INT 0 WIS 10 CHA 2
Attack
Ranged spear , P
Reaction
  • Description A wall socket loaded with a spear connects to a floor tile in one 5-foot square tile or wall socket.
  • Disable Thievery DC 18 (trained) on the floor
  • Trigger - Pressure is placed on the floorboard.
  • Immunities- critical hits, object immunities, precision damage
  • Effect- The ceiling in the crawlway collapses in the square where the passage turns, and also in the two adjacent squares. Anyone in these three squares takes 3d6 bludgeoning damage and can attempt a DC 14 Reflex save to reduce the damage. For the creature in the center square, where the trap is triggered, this is a basic save. Creatures in the two adjacent squares take no damage on a success or critical success as they avoid the falling debris entirely, but take full damage on a failed save, and take double damage on a critical failure. Creatures that take damage from the debris are immobilized, trapped under the crushing weight.
 
Epic_actions
Clearing out a square of debris requires a successful DC 17 Athletics skill check, with the following effects.
  • Critical Success The square is cleared in 1 minute.
  • Success The square is cleared in 5 minutes.
  • Failure The square is cleared in 10 minutes.
  • Critical Failure The ceiling above the square collapses further, dealing an additional 2d6 to the character digging out the square and any character trapped in that square. This takes 1 minute and no progress is made
   
World
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