Virtue Thief. The first time a character attempts to attack or make hostile action against Andayen, Thief of Virtue, they must first pass a DC20 Charisma saving throw or have an attribute stolen and replaced with Andayen, Thief of Virtue's. Attributes that Andayen, Thief of Virtues may steal in this manner are: Strength, Dexterity, Constitution, Armour Class, Movement Speed or a sense. For each unique attribute stolen Andayen, Thief of Virtue gains 50 HP. A character cannot have more than one attribute stolen and cannot prevent use of already equipped items. Stolen Virtues. At the end of each character or creature's turns, Andayen, Thief of Virtue creates a phantasmal copy of that creature with 5 hp and an ac of 10. The copy takes its turn immediately after its original and uses the same action they did. Until the phantasmal copy id destroyed, the original cannot use that action.