| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +6 | Strength | |
| +2 | Dexterity | |
| +6 | Constitution | |
| +0 | Intelligence | |
| +5 | Wisdom | |
| +3 | Charisma |
| +4 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +0 | Arcana | INT | |
| +4 | Athletics | STR | |
| +3 | Deception | CHA | |
| +2 | History | INT | |
| +5 | Insight | WIS | |
| +3 | Intimidation | CHA | |
| +2 | Investigation | INT |
| +3 | Medicine | WIS | |
| +0 | Nature | INT | |
| +3 | Perception | WIS | |
| +3 | Performance | CHA | |
| +5 | Persuasion | CHA | |
| +0 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +5 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Longsword | +6 | STR | 1d8+4 | slashing | |
| Shield | +6 | STR | |||
| Hand Crossbow | +4 | DEX | 1d10+2 | piercing |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player's Handbook
0-level (Cantrip) Transmutation
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
0-level (Cantrip) Abjuration
You touch one creature, imbuing it with vitality. If the target has at least 1 hp, it gains a number of temp hp equal to 1d4+ your spellcasting ability modifier. The temporary hit points are lost when the spell ends.
PHB
0-level (Cantrip) Necromancy
You touch a living creature that has 0 hit points. The creature becomes stable. this spell has no effect on undead or constructs.
D&D 5e PHB Page 230
1-level Evocation
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Basic Rules
1-level Evocation
Player's Handbook
1-level Abjuration
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Statblocks for your Trinkets, businesses, building, castles, empires.
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