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Deem Leem's bag o' Stuff

Grave Knight CR: 8 (3,900 XP)

Medium undead, neutral
Armor Class: 12
Hit Points: 102 12d8+48
Speed: 30 ft

STR

16 +3

DEX

10 +0

CON

18 +4

INT

10 +0

WIS

16 +3

CHA

5 -3

Damage Immunities: necrotic, poison
Condition Immunities: poisoned
Senses: Darkvision 60ft, Passive perception 8
Languages: Common, Undead
Challenge Rating: 8 (3,900 XP)

Uses WIS
Spell mod: 6
Spell Save DC: 14
At will Comprehend Languages
3/Day Find Steed, Creeping Rot   Grave Knight. He will stay dead for 1 month before getting back up.   Undead Fortitude. If damage reduces the grave knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the grave knight drops to 1 hit point instead.   Drops Burial Blade

Actions

Scythe. Melee Weapon Attack: +7 to hit, reach 10ft, one target. Hit: 10 1d10+5 slashing damage.
On 10 or more damage, the target must succeed on a con save, gaining 1 level of exhaustion on a fail. DC 10 + 1/2 damage dealt.   Neck Swipe (recharge 4-5). Melee Weapon Art: +7 to hit, reach 10ft., one target. Hit: 2d10+5 Piercing damage. Upon dealing at least 20 damage, the target must succeed on a con save or gain 3 levels of exhaustion. DC is 8 + 1/2 damage dealt.   Revolver. Ranged Weapon Attack: +3 to hit, range 60/120, one target. Hit: 7 1d8+3 pirecing damage.

Reactions

Selfless nature. Grave knight can throw himself into the way of an oncoming ranged attack to protect someone else. doing so will cause him to automatically fail any saving throws, and his ac will be considered 0 for the attack.


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