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Ardbert

HUMAN HUMANOID ORC

Played by Gremlin

Class
Champion
Size
Medium
Alignment
Neutral Good
XP
0
Level
  1  
Hero Points
Deity
Faith within Tune
Half-Orc
Nomad
+2
Str
Modifier
Strength
Score
14
+0
Dex
Modifier
Dexterity
Score
10
+2
Con
Modifier
Constitution
Score
14
+0
Int
Modifier
Intelligence
Score
10
+1
Wis
Modifier
Wisdom
Score
12
+0
Cha
Modifier
Charisma
Score
10
Total
15
Base
10
Key
2
Item
0
Prof
3
U T E M L
  +2      

 
Common
HP
8/8
Temp. HP
0
Resistances and Immunities
Cold 1
Total
4
Prof. Mod
3
Att. Mod (Wis)
1
Item Mod
0
U T E M L
  +2      

 
Total
13
AC Base
10
Dex Bonus (or AC Cap)
0
Item
0
Prof
3
U T E M L
  +2      

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
  +2      

 
Medium
U T E M L
  +2      

 
Heavy
U T E M L
  +2      

 
Shield AC
+0
Hardness
0
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 7 2 5 0 4
Reflex (DEX) 3 0 3 0 2
Will (WIS) 6 1 5 0 4
Simple Weapons
U T E M L
  +2      

 
Martial Weapons
U T E M L
  +2      

 
Total Prof. Mod Ability Mod Item Mod Armor Mod
+0 Acrobatics (dex)   0 0
+0 Arcana (int)   0 0
+5 Athlethics (str) 3 2 0
+0 Crafting (int)   0 0
+0 Deception (cha)   0 0
+0 Diplomacy (cha)   0 0
+0 Intimidation (cha)   0 0
+2 Lore: mountains 2 0 0
+4 Medicine (wis) 3 1 0
+1 Nature (wis)   1 0
+0 Occultism (int)   0 0
+3 Performance (cha) 3 0 0
+4 Religion (wis) 3 1 0
+0 Society (int)   0 0
+0 Stealth (dex)   0 0
+4 Survival (wis) 3 1 0
+0 Thievery (dex)   0 0
Wintertouched
Assurance (Survival)
General Training
Forager
Weight of Guilt
Spell Attack Roll
Total Key Prof
3 0 3
Spell DC
Total Base Key Prof
13 10 0 3
Magic Tradition
Divine
Spells Per Day
Per Day
Level 1 2 3 4 5 6 7 8 9 10
Current
Focus Points
1
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

General Feats

Forager - Feat 1
TRAIT

Requirements trained in Survival

Applications While using Survival to Subsist, if you roll any result worse than success, you get a success. Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you’re an expert, 16 if you’re a master, or 32 if you’re legendary). You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living. Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat. Degrees of Performance On a success, you can provide a subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.
Assurance - Skill Feat 1, General Feat 1
FORTUNEGENERALSKILL

Requirements trained in at least one skill

Action

Choose a skill you’re trained in.
Description Even in the worst circumstances, you can perform basic tasks.
Applications You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). Degrees of Performance Special You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.
General Training - Feat 1
HUMAN

Requirements You have the Human trait
Description Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. You must meet the feat’s prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet.

Special You can select this feat multiple times, choosing a different feat each time.

Class Feats & Abilities

Glimpse of Redemption
CHAMPION

Requirements Champion, Redeemer
Trigger An enemy damages your ally, and both are within 15 feet of you.

Action

reaction
Description Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
• The ally is unharmed by the triggering damage.
• The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes Enfeebled 2 until the end of its next turn.
Shield Block - General Feat 1
REACTION


Trigger While you have your shield raised, you would take damage from a physical attack.
Description You snap your shield in place to ward off a blow.
Applications Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Statblocks for your spells.

Innate Spells

Lay on Hands - Necromancy 1
CHAMPIONHEALINGNECROMANCYPOSITIVEUNCOMMON

Traditions Components
somatic
Cast Range Target Duration Saving Throw
1 action, 1 focus touch 1 willing living creature or 1 undead creature - basic Fortitude
Description
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.   Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.

Created by

GamerGremlin.

System

Pathfinder 2e

Statblock Type

Character Sheet

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