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Deem Leem's Misc Rules in Dungeons & Dragons 5e

Deem Leem's Misc Rules

Misc

  • Removed alert feat and the unearthed arcana feats.
  • Roll Ties. Succeed in favor of the person that rolled.
  • Bag of holding. Explode contents when ruptured. Crafted with 6th-level spells.
  • Falling damage. You take 1/2 damage if you land on "soft" objects or creatures.
  • Attack
  • Crits. Roll twice, double the highest.
  • Nonlethal. Melee weapons can deal lethal or nonlethal damage at will.
  • Plunging Attack. You must be falling at normal speeds above the target. Deals 1 level of crit per 10ft.
  • Non-Nat Crits. If attack roll ≥ target AC*2, it's a critical hit. Does not apply to spells.
  • Using creatures as clubs Deals 1d(size) BLD. Full to target, half to "club".
  • Battle Master Parry. As a reaction, Add your Str/Dex to your AC for an incoming attack that you can see.
  • Parry stacking. AC bonus from multiple items/abilities with/named parry can stack.
  • Opportunity Attacks. Can't add sneak attack, smite, spells, or use weapon arts.
  • Parry. Successfully parrying an attack triggers an opportunity attacks.
  • Spell
  • Ascended Spells. Require 2 slots to cast, Can be learned by any class, but must be from a tome/scroll.
  • Counter Spell v Ascended Spells. Combine required spell slots and use that. Ie: 4+3=7th level.
  • Out of spell slots Casters can continue casting but gain 1 exhaustion per spell level.

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