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Vegepygmy CR: 1/4 (50 XP)

Small plant, neutral
Armor Class: 13 (natural armor)
Hit Points: 9hp (2d6+2) 2d6+2
Speed: 30 ft

STR

7 -2

DEX

14 +2

CON

13 +1

INT

6 -2

WIS

11 +0

CHA

7 -2

Skills: Perception +2, Stealth +4
Damage Resistances: Lightning, piercing
Senses: Darkvision 60ft., Passive Perception 12
Languages: Vegepygmy
Challenge Rating: 1/4 (50 XP)

Plant Camouflage. The vegpygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.   Regeneration. The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. the vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 1d6+2 slashing damage.   Sling. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit: 4 1d4+2 bludgeoning damage.

Vegepygmies are fungus creatures that live in simple tribal units, hunting for sustenance and spreading the spores from which they reproduce.

Suggested Environments

Swamp


Created by

GingaDude15.

Statblock Type

Monster

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