name | Testy McFallouterson |
---|---|
level | 1 |
xp earned | 1000 |
xp to next level | 2000 |
origin | Brotherhood of Steel |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Athletics | STR | 3 | 14 | |
Barter | CHA | 0 | 5 | |
Big Guns | END | 3 | 10 | |
Energy Weapons | PER | 0 | 5 | |
Explosives | PER | 2 | 7 | |
Lockpick | PER | 0 | 5 | |
Medicine | INT | 0 | 5 | |
Melee Weapons | STR | 2 | 13 | |
Pilot | PER | 0 | 5 |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Repair | INT | 1 | 6 | |
Science | INT | 0 | 5 | |
Small Guns | AGI | 2 | 8 | |
Sneak | AGI | 0 | 6 | |
Speech | CHA | 0 | 5 | |
Survival | END | 2 | 9 | |
Throwing | AGI | 2 | 8 | |
Unarmed | STR | 3 | 14 |
Location | Phys. DR | En. DR | Rad. DR | HP |
Head (1-2) | 2 | 1 | 0 | 4 |
Torso (3-8) | 1 | 1 | 0 | 4 |
Left Arm (9-11) | 0 | 0 | 0 | 4 |
Right Arm (12-14) | 0 | 0 | 0 | 4 |
Left Leg (15-17) | 1 | 1 | 0 | 4 |
Right Leg (18-20) | 1 | 1 | 0 | 4 |
Armor is Power Armor (STR = 11) |
Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
---|---|---|---|---|---|---|
.44 Pistol | Small Guns | 6d6 | .44 | C | 1 | |
Effects | Vicious | Qualities | Close quarters | Weight | 4 | |
Hunting Rifle | Big Guns | 6d6 | Rifle Ammo | L | 1 | |
Effects | Piercing 1 | Qualities | Two-handed | Weight | 10 | |
Heavy Incinerator | Big Guns | 5d6 | Flamer Fuel | M | 3 | |
Effects | Qualities | Debilitating, Two-Handed | Weight | 20 | ||
Switchblade | Melee Weapons | 2d6 | - | C | - | |
Effects | Qualities | Concealed | Weight | 1 | ||
Uppercut | Unarmed | 1d6 | - | |||
Effects | Qualities | Weight |
Caliber | Type | Count |
---|---|---|
.44 | Physical | 50 |
Rifle Ammo | Physical | 12 |
Flamer Fuel | Physical | 5 |
Perk | Rank |
---|---|
ACTION BOY | 1 |
When you spend AP to take an additional major action, you do not suffer the increased skill test difficulty during your second action. |
Perk | Rank |
---|---|
LIGHT STEP | 1 |
When you roll to generate any complications on an Agility-based skill test, you may ignore one complication for every 1 AP spent. In addition, you may re-roll 1d20 on any AGI + Athletics test to avoid traps triggered by pressure plates or similar mechanisms. |
Item | Weight |
---|---|
Dog Helmet | 1 |
Light Dog Armor (Torso and Legs) | 3 |
5x Stimpak Diffuser, Heals 4 HP to all within Close range | 5 |
Deluxe Toolkit | 20 |
Brotherhood fatigues | |
Brotherhood hood | |
Brotherhood holotags |
Item | Weight |
---|---|
Radio | 2 |
Geiger Counter | 2 |
Giant Rock | 350 |
First Aid Kit, Heal +2 HP upon succeeding at the First Aid action | 8 |