Travel | Action / Feat | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Travel - Exploration Action
MOVEEXPLORATION


Action

Exploration
Description You progress toward moving into an adjacent hex.
Applications In open terrain, like a plain, using 1 Travel activity allows you to move from one hex to an adjacent hex. Traversing a hex with difficult terrain (such as a typical forest or desert) requires 2 Travel activities, and hexes of greater difficult terrain (such as a steep mountain or typical swamp) require 3 Travel activities to traverse. Traveling along a road uses a terrain type one step better than the surrounding terrain. For example, if you are traveling on a road over a mountain pass, the terrain is difficult terrain instead of greater difficult terrain.   The Travel activity assumes you are walking overland. If you are flying or traveling on water, most hexes are open terrain, though there are exceptions. Flying into storms or high winds count as difficult or greater difficult terrain. Traveling down a river is open terrain, but traveling upriver is difficult or greater difficult terrain.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Action / Feat

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