Remove these ads. Join the Worldbuilders Guild

Gem Hurler CR: 8 (3900 XP)

Large elemental (earth), any
Armor Class: 18 (natural armor)
Hit Points: 161 ( 14d10+84 )
Speed: 30 ft , burrow: 30 ft

STR

23 +6

DEX

9 -1

CON

23 +6

INT

8 -1

WIS

13 +1

CHA

8 -1

Damage Vulnerabilities: thunder, damage made by adamantine weaponry
Damage Resistances: radiant; bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities: poison
Condition Immunities: exhaustion, paralyzed, poisoned, petrified
Senses: darkvision 60 ft., termorsense 60 ft.
Languages: Terran
Challenge Rating: 8 (3900 XP)

Tunneler By chewing through earth, the gem hurler can burrow through solid rock or crystal at half its burrow speed and leave a 5-foot diameter tunnel in its wake.
Siege Monster The gem hurler deals double damage to objects and structures.
Wild Refraction Whenever the gem hurler takes radiant damage, one random other creature within 30 ft. of the gem hurler takes the same radiant damage.

Actions

Multiattack The gem hurler makes two Slam attacks.
Slam Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 2d8+6 bludgeoning damage plus 1d6 piercing damage, and if the target is Medium or smaller, it must succeed on a DC 16 Strength saving throw or be pushed 5 ft. away and knocked prone.
Crystal Roll The gem hurler makes a ball of itself and rolls for 60 ft. in a 5ft. wide line. Each creature in this line must succeed on a DC 16 Dexterity saving throw or take 5d8+6 piercing damage and be knocked prone.


Created by

OmeWillem.

Statblock Type

Monster

Link/Embed