Tunneler
By chewing through earth, the gem hurler can burrow through solid rock or crystal at half its burrow speed and leave a 5-foot diameter tunnel in its wake.
Siege Monster
The gem hurler deals double damage to objects and structures.
Wild Refraction
Whenever the gem hurler takes radiant damage, one random other creature within 30 ft. of the gem hurler takes the same radiant damage.
Multiattack
The gem hurler makes two Slam attacks.
Slam
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 2d8+6 bludgeoning damage plus 1d6 piercing damage, and if the target is Medium or smaller, it must succeed on a DC 16 Strength saving throw or be pushed 5 ft. away and knocked prone.
Crystal Roll
The gem hurler makes a ball of itself and rolls for 60 ft. in a 5ft. wide line. Each creature in this line must succeed on a DC 16 Dexterity saving throw or take 5d8+6 piercing damage and be knocked prone.