Poison Weapon | Action / Feat | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Poison Weapon - Rogue Feat 4
MANIPULATEROGUE

Requirements Wielding a piercing or slashing weapon and have a free hand
Description You apply a poison to the required weapon. If your next attack with that weapon before the end of your next turn hits and deals damage, it applies the effect of the poison, provided that poison can be delivered by contact or injury. If you critically fail the attack roll, the poison is wasted as normal.   Special: During your daily preparations, you can prepare a number of simple injury poisons equal to your rogue level. These poisons deal 1d4 damage. Only you can apply these poisons properly, and they expire the next time you prepare.

Created by

keruddle.

System

Pathfinder 2e

Statblock Type

Action / Feat

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