Contacts | CD10: Traits and Skills | Celenia D10 System | Statblocks & Sheets | World Anvil

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Contacts
Situational
+1 to +4

You know a number of people equal to the value of this trait. These people can get things you need, offer services you might be in need of and can offer information. The value of the trait also determines just what the contacts can do for you, higher being better.

You must pass a check against a difficulty based on what you are trying to get. A simple weapon or a armor might be a trivial check, getting a transport at short notice might be an easy check and it goes up from there. The Keeper will determine the difficulty.

The trait can also be used to determine if your contacts have any influence in the city you are in. If you are in a city and you want to see if you can get in contact with some of their men, a local branch or similar, you can make a check with this trait as a modifier to see if you can get a hold of them, even though you are not in their area. The Keeper again sets the difficulty for this. Do note that just because your contacts can get something for you does not mean that it's free or even cheap.

Keeper Notes

As a Keeper of the Tales you can use this trait to allow a player to "shortcut" an adventure or even bypass difficult challenges. Remember that it may cost the player something to call in the favor, either monetary or through a service. The contact may be unwilling to perform the service unless compensated in some way. Contacts can favorably be used to spark side-adventures.


Created by

Toblin.

Statblock Type

CD10: Traits and Skills

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