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You have an almost obsessive curiosity and a drive to find out what is behind the next hill or behind an alluringly locked door. Every time you are exposed to the unknown, usually a closed or locked door, a locked chest, an abandoned camp or a mumbled conversation just out of earshot, you must do a check for this roll, difficulty set by the Keeper, to avoid being kidnapped by your curiosity and going off to find out more.

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Statblock Type

CD10: Traits and Skills