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Mech Pseudodragon in Dungeons & Dragons 5e

Mech Pseudodragon CR: 1/2

Tiny dragon construct, unaligned
Armor Class: 13 (Natural armor)
Hit Points: 8 ( 2d4+3 )
Speed: 15 ft , fly: 60 ft

STR

5 -3

DEX

15 +2

CON

18 +4

INT

10 +0

WIS

12 +1

CHA

10 +0

Saving Throws: Dex +4, Con +6
Skills: Perception +3, Stealth +4
Damage Vulnerabilities: Acid
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Blindsight 10ft, darkvision 60ft, Passive Perception 14
Languages: Understands the languages of its creator but can't speak
Challenge Rating: 1/2

  • Keen Senses. The mechanical pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Magic Resistance. The mechanical pseudodragon has advantage on saving throws against spells and other magical effects.
  • Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 ( 1d4+2 ) piercing damage.   Flare Breath. (Recharge 1-2) Ranged Weapon Attack: +4 to hit, range 60ft., one creature. Hit: 11 ( 2d10 ) Fire damage.

it's a robo-cat.

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